Random Crashes - HL2.exe stopped running

Discussion in 'Garry's Mod 9' started by GreyW, Sep 16, 2008.

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  1. GreyW New Member

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    So..
    Garry's Mod 9 is installed and it works fine on singleplayer mode. The mods what can be found from these forums are installed and they are working nice.

    But the problem is random crashes while playing at other servers. And im speaking about few mins after joining to server my client crashes while others might have like 10-120 mins before any crash.

    I see all models, every mod has been installed correctly, Gmod 9 has been reinstalled few times already with no changes. I also dont think there is any problems in my OS or computer since it has been recently formatted and defragmented. Also computer is pretty new & I'm running Vista. (Curse you Microsoft and preinstalled comp packages! :mad:)

    SteamAppID has been changed all around from 220 to 215 to 240. And yes, i have restarted steam on every change. No luck.

    Code:
    "GameInfo"
    {
    	game	"Garry's Mod 9"
    	title	"Garry's Mod"
    	title2	"Nine"
    	
    	"developer" 		"TEAM GARRY"
    	"developer_url" 	"https://gmod.garry.tv/"
    	"icon" 	"v" 
    	"manual"               "https://gmwiki.garry.tv"
    
    
    
    	hidden_maps
    	{
    		"test_speakers"	1
    		"test_hardware"	1
    	}
    
    	FileSystem
    	{
    		SteamAppId	240	// This will mount all the GCFs we need (240=CS:S, 220=HL2). 220 tested, crashed. 215 tested, crashed. 240 tested, crashed.
    		ToolsAppId		220	// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. 211 tested, crashed. 215 tested, crashed. 220 tested, crashed. 240 tested, crashed.
    		
    		SearchPaths
    		{
    			Game		|gameinfo_path|.
    			Game		hl2
    		}
    	}
    }
    I have these mods:

    (Provived with Gmod)
    Counter-Strike
    HL2
    HL2DM

    (From Facewan forums)
    DOOMOD
    PCTUNING
    PHOENIX_STROMS_MP2
    PHOENIX_ICONS
    GMOW3
    GMODPLUS

    (No idea where these came from >.>)
    MATRESS_MOD
    GMP_SPAWNICONS

    So.. Any ideas?
     
    Last edited: Sep 16, 2008
  2. l337Espeon Administrator Staff Member

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    Try using 320 as a steamappid (It's for HL2:DM)
     
  3. GreyW New Member

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    Didn't help..

    I don't get it. The game crashes even if there is almoust no action on server. Today crashed many times with less than 5 players.. I'm so going to trash this Vista if all that crashing is because of it..
     
  4. l337Espeon Administrator Staff Member

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    You might want to try starting the game with the parameter "-dxlevel81" in the launch options for the game.
     
  5. GreyW New Member

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    Thanks, but didn't work either(crashed immediately after joining, twice..).

    Could it be possible that -modcache could be corrupted? If im correct, the game generates this cache almoust everytime when mods are being added or removed. It could help if i remove that folder... or not.

    I was also wondering the download folder what is full of .dat files, maybe there is corrupted one? But what are those dat files anyway?

    But still... no problems on joining/downloading.. There must be something i have missed just before crash, or then its bug in source engine and there is other versions from 9.0.4 Gmod 9 or maybe im missing update or fix.. Maybe its serverside feature and im missing the client side stuff so that makes it crash? Possible but I dont think so.

    Tomorrow we will see how much i'm going to break game before i need to reinstall everything again. :p I'm not going to give up yet.
     
  6. GreyW New Member

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    Reinstalled HL2 & HL2DM & CSS & Gmod 9 now, still crashing shortly after joining up to the server. But this time i watched the console for any errors or such what i should have watched at the start already.
    Code:
    GetAllManifestFiles:  Unable to load maplist.txt
    GetAllManifestFiles:  Unable to load maplist.txt
    GetAllManifestFiles:  Unable to load maplist.txt
    CModelLoader::Map_IsValid:  No such map 'none'
    map load failed: none not found or invalid
    CModelLoader::Map_IsValid:  No such map 'none'
    map load failed: none not found or invalid
    SetConVar: No such cvar ( metamod_version set to 1.4.3.656V), skipping
    CAsyncWavDataCache:  0 .wavs total 0 bytes, 0.00 % of capacity
    Your .dll [bin\client.dll] differs from the server's.
    Performance warning: Mark bone 'ValveBiped.Bip01_R_Hand' in model 'breen.mdl' as being used by bone merge in the .qc!
    Performance warning: Mark bone 'ValveBiped.Bip01_R_Hand' in model 'breen.mdl' as being used by bone merge in the .qc!
    Okay, now i noticed this warning about client.dll file..
    Your .dll [bin\client.dll] differs from the server's.
    Could this be the reason why it keeps crashing? Could someone send me this file (via filebeam.com for example) if that could fix this?

    I'm also worrying about those performance warnings.
    Performance warning: Mark bone 'ValveBiped.Bip01_R_Hand' in model 'breen.mdl' as being used by bone merge in the .qc!
    Is there anything to fix that?
     
  7. l337Espeon Administrator Staff Member

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    Both of these errors are normal, I get them all the time. The way Garry made the dll's in the server version is different than the client, so that's why you see that error. The performance warning just means that something in the model is a bit wacky (it happens alot in gmod9)
     
  8. GreyW New Member

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    Something wierd was in that client.dll file, as i got one player's client.dll file and now the crashing is gone.
    Also those Client.dll files didn't match, mine was bigger than my friend so there is some difference between installers.

    But yes, random crashing is gone now and here is link to 'working' client.dll what fixed my problems. It might help others as well... or not. :p

    https://filebeam.com/download.php?file=65b48503cea7aef2bdfd5196b3c71295
    Password is "1337" without ""-marks.

    Thank you Espeon for trying to help me out. :)
     
  9. l337Espeon Administrator Staff Member

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    That's werid, you must have had either a corrupt client.dll file, or a different version of gmod, because that client.dll you linked to is the SAME as mine. The MD5 of both files were 5d97316c85cab476660a018f449f6570 if anyone was wondering.
     
  10. GreyW New Member

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    c9bd60567b92949aa52b960830fa0591 - 3 640kt - Old nonworking client.dll
    5d97316c85cab476660a018f449f6570 - 2 965kt - New working client.dll

    d97df1a1f5af14e33d1558e78306b09b - 27 293kt - gmod_9_0_4.exe - Third source
    d97df1a1f5af14e33d1558e78306b09b - 27 293kt - GMod-v9.0.4.exe - FaceWan source

    Corrupted three times? :S
     
  11. nafrayu Super Moderator Staff Member

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    Also, mine is 52159333C719208E758CC28A01C3FA07.
    Dunno, maybe one or three of them are GMod9.0.4, NOT 9.0.4b?

    Remember, 9.0.4b and 9.0.4c are the same!
    9.0.4c is just the gmod.de one with a fixed spawnlist and stuff
     
  12. Ahmet-Alp New Member

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    That was me :p


    GreyW got my client.dll and i set the password to 1337, but i dont know why Greys dont work but mine? what is the difference? looks like same file for me...

    - Ahmet The Crazy Builder
     
  13. GreyW New Member

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    Same name, same installer, different content because of possible corruption, smaller file than others. That was the reason it keep crashing.
     
  14. Snickers Member

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    I know the thread is old but, the most time when garrys mod 9 crashes, then its an issue with an prop in the server.

    It happens only when u come near and look at that prop where the issue exist.

    That appears the most time when someone in the server uses the ECS 5.2 Stack Addon.

    That drives me every day in the Madness :D
     
  15. nafrayu Super Moderator Staff Member

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    What kind of issues occur when looking at such a prop?
     
  16. Ownage Administrator

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    This thread is 3 years old.


    Don't bump old pointless threads just for the hell of it.
     
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