WELL This has been a blast up until now. I WANT to release it soooo bad, but I'm NOT going to rush myself. I did it last time I made a skill surf map (check my webby for info on that) so this time I'm taking it nice and slow to ensure it IS what it should be. Now, To set things straight I AM NOT done nor am I releasing this just yet. You can check the "code" box I will post below this for information on what I'm doing, what I have to do and what I haven't done yet. So you know exactly what I have left and based on that you can guess my "release" time. Keep in mind, I have been working on this "project" for about (uhmmm) 4 months on off ? -The directories were created years ago and I never changed them (furry/furchee) and bla bla -Sound MIGHT be added (the ones set as comments "//") -A ALPHA will be issued soonish with a selected amount of people before initial release to make sure the difficulty and design is good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ !!! CHECK MY LATEST POST FOR Up-To-Date INFORMATION !!!
If you're online when I'm ready to release an alpha, I'd be more than happy to invite you. NEW DUMP : Code: surf_anthropomorphic (ALPHA COMPILE) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GENERAL TO DO LIST : Cheetah // DONE Panther // DONE Jaguar // DONE Cow // DONE Snake // DONE Fox // DONE Tiger // DONE Ocelot // Done ? Giraffe // DONE Lynx // DONE Zebra // DONE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DONE ADDS : Secrets // DONE Ending Point // DONE Starting Point // DONE Minigames // DONE Cubemaps // DONE Lighting // DONE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Additional To Do's : Fix Trails -- ? Decals On Ramps Possible Adds on Walls Waterfall Sound/Splash -- ? Fixed water errors ? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Builds : Start = 1 Stages = 1 Bonus = 1 End = 1 Secret = 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Materials { materials/skybox/zombiehell~ materials/fur_pattern/~ materials/Furchee/black_stone_wall materials/Furchee/doorwood materials/Furchee/glass materials/Furchee/metal-pattern materials/furextra/scroll materials/furextra/stages materials/furextra/bonus materials/furextra/secret materials/furextra/weapons/~ materials/furry/lobbytiles materials/furry/metalwall048b materials/furry/offflra materials/furry/offflrb materials/furry/red materials/portal_metal/metal_lift001 materials/portal_metal/metal_lift001_gradient materials/portal_metal/metalwall048b_lrg materials/portal_metal/metalwall048c materials/portal_metal/metalwall048e materials/portal_metal/metalwall_bts_001b materials/portal_metal/metalwall_bts_003a materials/portal_metal/metalwall_bts_006b materials/portal_metal/metalwall_bts_006c_gradient materials/stages/anthro/stage_cheetah materials/stages/anthro/stage_cow materials/stages/anthro/stage_fox materials/stages/anthro/stage_giraffe materials/stages/anthro/stage_lynx materials/stages/anthro/stage_ocelot materials/stages/anthro/stage_panther materials/stages/stage_cheetah materials/stages/stage_cow materials/stages/stage_fox materials/stages/stage_giraffe materials/stages/stage_jaguar materials/stages/stage_lynx materials/stages/stage_ocelot materials/stages/stage_panther materials/stages/stage_snake materials/stages/stage_zebra materials/stages/stage_tiger materials/stages/jaguar materials/stages/snake materials/stages/tiger materials/stages/zebra materials/watersource/waterfall/waterfallfull_1024_clear materials/watersource/waterglow/waterglow512x16 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Models { "Renamon" { materials/models/player/techknow/renamon/eyes.vmt materials/models/player/techknow/renamon/renamon.vmt materials/models/player/techknow/renamon/renamon.vtf materials/models/player/techknow/renamon/renamon_exp.vtf materials/models/player/techknow/renamon/renamon_n.vtf models/player/techknow/renamon/renamon.dx80.vtx models/player/techknow/renamon/renamon.dx90.vtx models/player/techknow/renamon/renamon.mdl models/player/techknow/renamon/renamon.phy models/player/techknow/renamon/renamon.sw.vtx models/player/techknow/renamon/renamon.vvd } "Krystal" { materials/models/player/techknow/bvixen/armor.vmt materials/models/player/techknow/bvixen/body.vmt materials/models/player/techknow/bvixen/cloths.vmt materials/models/player/techknow/bvixen/eyes.vmt materials/models/player/techknow/bvixen/head.vmt materials/models/player/techknow/bvixen/vixen.vtf materials/models/player/techknow/bvixen/vixen_n.vtf models/player/techknow/bvixen/vixen.dx80.vtx models/player/techknow/bvixen/vixen.dx90.vtx models/player/techknow/bvixen/vixen.mdl models/player/techknow/bvixen/vixen.phy models/player/techknow/bvixen/vixen.sw.vtx models/player/techknow/bvixen/vixen.vvd } "Wingedelf" { materials/models/player/techknow/wingedelf/0hairtail.vmt materials/models/player/techknow/wingedelf/0HairTail.vtf materials/models/player/techknow/wingedelf/0HairTail_n.vtf materials/models/player/techknow/wingedelf/0Legs.vmt materials/models/player/techknow/wingedelf/0Legs.vtf materials/models/player/techknow/wingedelf/0Legs_n.vtf materials/models/player/techknow/wingedelf/0skirt.vmt materials/models/player/techknow/wingedelf/0skirt.vtf materials/models/player/techknow/wingedelf/0steel.vmt materials/models/player/techknow/wingedelf/0steel.vtf materials/models/player/techknow/wingedelf/0steel_n.vtf materials/models/player/techknow/wingedelf/1breast_back.vmt materials/models/player/techknow/wingedelf/1breast_back.vtf materials/models/player/techknow/wingedelf/1breast_back_n.vtf materials/models/player/techknow/wingedelf/1darkelfFace2.vmt materials/models/player/techknow/wingedelf/1darkelfFace2.vtf materials/models/player/techknow/wingedelf/1darkelfFace2_n.vtf materials/models/player/techknow/wingedelf/1Hair.vmt materials/models/player/techknow/wingedelf/1Hair.vtf materials/models/player/techknow/wingedelf/1Hair_n.vtf materials/models/player/techknow/wingedelf/1Neck_Vest_Legs.vmt materials/models/player/techknow/wingedelf/1Neck_Vest_Legs.vtf materials/models/player/techknow/wingedelf/1Neck_Vest_Legs_n.vtf materials/models/player/techknow/wingedelf/eyelashe.vmt materials/models/player/techknow/wingedelf/eyelashe.vtf materials/models/player/techknow/wingedelf/eyes.vmt materials/models/player/techknow/wingedelf/eyes.vtf materials/models/player/techknow/wingedelf/wings.vmt materials/models/player/techknow/wingedelf/wings.vtf models/player/techknow/wingedelf/wingedelf.dx80.vtx models/player/techknow/wingedelf/wingedelf.dx90.vtx models/player/techknow/wingedelf/wingedelf.mdl models/player/techknow/wingedelf/wingedelf.phy models/player/techknow/wingedelf/wingedelf.sw.vtx models/player/techknow/wingedelf/wingedelf.vvd } } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Decals/Overlays { materials/decals/furry/bpaw materials/decals/furry/cat_paw_prints materials/decals/furry/cheetahbig materials/decals/furry/paw_512 materials/decals/furry/paw_256 materials/decals/furry/paw_512_2 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sound { sound/furchee/not_to_fly.mp3 sound/furchee/krystal.mp3 sound/furchee/draenie.mp3 sound/furchee/renamon.mp3 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Current Total Compile Time -- 0h7m55s BSP Total Size -- ?? Bzip Total Size -- ?? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Important Compile Info : 18075 faces 88 degenerate faces 26221258 square feet [3775860992.00 square inches] 3 Displacements 142028 Square Feet [20452156.00 Square Inches] 17987 patches before subdivision 280873 patches after subdivision 116 direct lights VRAD: planes 54204/65536 1084080/1310720 (82.7%) VERY FULL! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Compile Summary - job mode: FULL Map Name: surf_anthropomorphic.vmf VBSP - mode:normal , 25 seconds, 00:00:30 elapsed VVIS - mode:normal, 46 seconds, 00:00:47 elapsed VRAD - mode:normal, 6 minutes, 25 seconds(LDR), n/a(HDR), 00:06:26 elapsed Total Compile time: 00:07:45 EDIT : Updated Dump (Final Pre-Release Compile)