surf_anthropomorphic

Discussion in 'FaceWAN Random Discussion Room' started by Furchee, Feb 4, 2012.

  1. Furchee Yiff Staff Member

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    WELL

    This has been a blast up until now.
    I WANT to release it soooo bad, but I'm NOT going to rush myself. I did it last time I made a skill surf map (check my webby for info on that) so this time I'm taking it nice and slow to ensure it IS what it should be.

    Now, To set things straight I AM NOT done nor am I releasing this just yet.
    You can check the "code" box I will post below this for information on what I'm doing, what I have to do and what I haven't done yet.
    So you know exactly what I have left and based on that you can guess my "release" time.

    Keep in mind, I have been working on this "project" for about (uhmmm) 4 months on off ?

    -The directories were created years ago and I never changed them (furry/furchee) and bla bla
    -Sound MIGHT be added (the ones set as comments "//")
    -A ALPHA will be issued soonish with a selected amount of people before initial release to make sure the difficulty and design is good.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    !!! CHECK MY LATEST POST FOR Up-To-Date INFORMATION !!!
     
    Last edited: Feb 5, 2012
  2. BodomChild666 Member

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    Banning stupid rule breaking fucks.
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    I like to try and break things :p
    Make sure I get to play the test !
     
  3. Furchee Yiff Staff Member

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    If you're online when I'm ready to release an alpha, I'd be more than happy to invite you.

    NEW DUMP :
    Code:
    surf_anthropomorphic  (ALPHA COMPILE)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    GENERAL TO DO LIST :
    
    Cheetah // DONE
    Panther // DONE
    Jaguar // DONE
    Cow // DONE
    Snake // DONE
    Fox // DONE
    Tiger // DONE
    Ocelot // Done ?
    Giraffe // DONE
    Lynx // DONE
    
    Zebra // DONE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    DONE ADDS :
    
    Secrets // DONE
    Ending Point // DONE
    Starting Point // DONE
    Minigames // DONE
    Cubemaps // DONE
    Lighting // DONE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Additional To Do's :
    
    Fix Trails -- ?
    Decals On Ramps
    Possible Adds on Walls
    Waterfall Sound/Splash -- ?
    Fixed water errors ?
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Builds :
    Start = 1
    Stages = 1
    Bonus = 1
    End = 1
    Secret = 1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Materials
    {
    	materials/skybox/zombiehell~
    	materials/fur_pattern/~
    	materials/Furchee/black_stone_wall
    	materials/Furchee/doorwood
    	materials/Furchee/glass
    	materials/Furchee/metal-pattern
    	materials/furextra/scroll
    	materials/furextra/stages
    	materials/furextra/bonus
    	materials/furextra/secret
    	materials/furextra/weapons/~
    	materials/furry/lobbytiles
    	materials/furry/metalwall048b
    	materials/furry/offflra
    	materials/furry/offflrb
    	materials/furry/red
    	materials/portal_metal/metal_lift001
    	materials/portal_metal/metal_lift001_gradient
    	materials/portal_metal/metalwall048b_lrg
    	materials/portal_metal/metalwall048c
    	materials/portal_metal/metalwall048e
    	materials/portal_metal/metalwall_bts_001b
    	materials/portal_metal/metalwall_bts_003a
    	materials/portal_metal/metalwall_bts_006b
    	materials/portal_metal/metalwall_bts_006c_gradient
    	materials/stages/anthro/stage_cheetah
    	materials/stages/anthro/stage_cow
    	materials/stages/anthro/stage_fox
    	materials/stages/anthro/stage_giraffe
    	materials/stages/anthro/stage_lynx
    	materials/stages/anthro/stage_ocelot
    	materials/stages/anthro/stage_panther
    	materials/stages/stage_cheetah
    	materials/stages/stage_cow
    	materials/stages/stage_fox
    	materials/stages/stage_giraffe
    	materials/stages/stage_jaguar
    	materials/stages/stage_lynx
    	materials/stages/stage_ocelot
    	materials/stages/stage_panther
    	materials/stages/stage_snake
    	materials/stages/stage_zebra
    	materials/stages/stage_tiger
    	materials/stages/jaguar
    	materials/stages/snake
    	materials/stages/tiger
    	materials/stages/zebra
    	materials/watersource/waterfall/waterfallfull_1024_clear
    	materials/watersource/waterglow/waterglow512x16
    }
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Models
    {
    "Renamon"
    	{
    		materials/models/player/techknow/renamon/eyes.vmt
    		materials/models/player/techknow/renamon/renamon.vmt
    		materials/models/player/techknow/renamon/renamon.vtf
    		materials/models/player/techknow/renamon/renamon_exp.vtf
    		materials/models/player/techknow/renamon/renamon_n.vtf
    		models/player/techknow/renamon/renamon.dx80.vtx
    		models/player/techknow/renamon/renamon.dx90.vtx
    		models/player/techknow/renamon/renamon.mdl
    		models/player/techknow/renamon/renamon.phy
    		models/player/techknow/renamon/renamon.sw.vtx
    		models/player/techknow/renamon/renamon.vvd
    	}
    "Krystal"
    	{
    		materials/models/player/techknow/bvixen/armor.vmt
    		materials/models/player/techknow/bvixen/body.vmt
    		materials/models/player/techknow/bvixen/cloths.vmt
    		materials/models/player/techknow/bvixen/eyes.vmt
    		materials/models/player/techknow/bvixen/head.vmt
    		materials/models/player/techknow/bvixen/vixen.vtf
    		materials/models/player/techknow/bvixen/vixen_n.vtf
    		models/player/techknow/bvixen/vixen.dx80.vtx
    		models/player/techknow/bvixen/vixen.dx90.vtx
    		models/player/techknow/bvixen/vixen.mdl
    		models/player/techknow/bvixen/vixen.phy
    		models/player/techknow/bvixen/vixen.sw.vtx
    		models/player/techknow/bvixen/vixen.vvd
    	}
    "Wingedelf"
    	{
    		materials/models/player/techknow/wingedelf/0hairtail.vmt
    		materials/models/player/techknow/wingedelf/0HairTail.vtf
    		materials/models/player/techknow/wingedelf/0HairTail_n.vtf
    		materials/models/player/techknow/wingedelf/0Legs.vmt
    		materials/models/player/techknow/wingedelf/0Legs.vtf
    		materials/models/player/techknow/wingedelf/0Legs_n.vtf
    		materials/models/player/techknow/wingedelf/0skirt.vmt
    		materials/models/player/techknow/wingedelf/0skirt.vtf
    		materials/models/player/techknow/wingedelf/0steel.vmt
    		materials/models/player/techknow/wingedelf/0steel.vtf
    		materials/models/player/techknow/wingedelf/0steel_n.vtf
    		materials/models/player/techknow/wingedelf/1breast_back.vmt
    		materials/models/player/techknow/wingedelf/1breast_back.vtf
    		materials/models/player/techknow/wingedelf/1breast_back_n.vtf
    		materials/models/player/techknow/wingedelf/1darkelfFace2.vmt
    		materials/models/player/techknow/wingedelf/1darkelfFace2.vtf
    		materials/models/player/techknow/wingedelf/1darkelfFace2_n.vtf
    		materials/models/player/techknow/wingedelf/1Hair.vmt
    		materials/models/player/techknow/wingedelf/1Hair.vtf
    		materials/models/player/techknow/wingedelf/1Hair_n.vtf
    		materials/models/player/techknow/wingedelf/1Neck_Vest_Legs.vmt
    		materials/models/player/techknow/wingedelf/1Neck_Vest_Legs.vtf
    		materials/models/player/techknow/wingedelf/1Neck_Vest_Legs_n.vtf
    		materials/models/player/techknow/wingedelf/eyelashe.vmt
    		materials/models/player/techknow/wingedelf/eyelashe.vtf
    		materials/models/player/techknow/wingedelf/eyes.vmt
    		materials/models/player/techknow/wingedelf/eyes.vtf
    		materials/models/player/techknow/wingedelf/wings.vmt
    		materials/models/player/techknow/wingedelf/wings.vtf
    		models/player/techknow/wingedelf/wingedelf.dx80.vtx
    		models/player/techknow/wingedelf/wingedelf.dx90.vtx
    		models/player/techknow/wingedelf/wingedelf.mdl
    		models/player/techknow/wingedelf/wingedelf.phy
    		models/player/techknow/wingedelf/wingedelf.sw.vtx
    		models/player/techknow/wingedelf/wingedelf.vvd
    	}
    }
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Decals/Overlays
    {
    	materials/decals/furry/bpaw
    	materials/decals/furry/cat_paw_prints
    	materials/decals/furry/cheetahbig
    	materials/decals/furry/paw_512
    	materials/decals/furry/paw_256
    	materials/decals/furry/paw_512_2
    }
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sound
    {
    	sound/furchee/not_to_fly.mp3
    	sound/furchee/krystal.mp3
    	sound/furchee/draenie.mp3
    	sound/furchee/renamon.mp3
    }
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Current Total Compile Time -- 0h7m55s
    BSP Total Size -- ??
    Bzip Total Size -- ??
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Important Compile Info :
    
    18075 faces
    88 degenerate faces
    26221258 square feet [3775860992.00 square inches]
    3 Displacements
    142028 Square Feet [20452156.00 Square Inches]
    17987 patches before subdivision
    280873 patches after subdivision
    116 direct lights
    
    VRAD: planes               54204/65536     1084080/1310720  (82.7%) VERY FULL!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Compile Summary - job mode: FULL
    Map Name: surf_anthropomorphic.vmf
    VBSP - mode:normal , 25 seconds, 00:00:30 elapsed
    VVIS - mode:normal, 46 seconds, 00:00:47 elapsed
    VRAD - mode:normal, 6 minutes, 25 seconds(LDR), n/a(HDR), 00:06:26 elapsed
    Total Compile time: 00:07:45
    EDIT : Updated Dump (Final Pre-Release Compile)
     
    Last edited: Feb 5, 2012
  4. Furchee Yiff Staff Member

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    This is probably of interest.
    (Final map screenshot)
    [​IMG]