Surf_banocanyon_revamp_hard

Discussion in 'Counter-Strike: Source Servers' started by Jz., Sep 8, 2012.

  1. Jz. New Member

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    Last edited: Sep 13, 2012
  2. Infinity39 Super Saiyan

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    Sorry to say this but I seriously doubt that this map would be on the server as it currently is as of this post. Work some more on the jail don't make it flat at least. Let's see what others have to say first though, and ask for advice if you feel like you're stuck. We're always willing to help. Besides, I'm happy with the current banocanyon.
     
  3. Uragan Veteran Stalker

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    I honestly don't think banocanyon needs a revamp, we already got one revamp on the server and it looked like shit and played like shit as well. Make an original map, remakes either are shit or good and it's usually the former.

    As for your map though, it's quite dark and isn't varied in textures either. If you're going to revamp, then at least make the visuals look good.
     
    Last edited: Sep 8, 2012
  4. Jz. New Member

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    Just so everyone is clear, this is just a beta version, I want to test the game play in the map before I do the most tedious part which is retexturing the entire map. That would definitely take an entire days work, so please stop looking at the map in detail, and just see how it plays, see if it's fun etc etc. Once I know it's fun, then I can go back and make changes to the looks of it, because honestly the way it looks has nothing to do with the game play, it just makes it look nice.
     
  5. Uragan Veteran Stalker

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    Saying it's the beta version isn't an excuse, if you didn't want people to look at the visuals then you should have made the map a dev map. Also, light isn't just a visual, it really helps gameplay. Players should be able to see where they need to go and who they need to kill otherwise it's not much of a DM map.

    As for your actual gameplay, there isn't much difference. There are just a few surf ramps that are split into chunks. I don't see how this map is harder compared to the original at all.
     
  6. Furchee Yiff Staff Member

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    No …
     
  7. Jz. New Member

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    -____________-
     
  8. Furchee Yiff Staff Member

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    Remember, I've ALWAYS hated bano.
    I'm not actually disapproving of any of your mapping.
    Just so you know :3
     
  9. Kastro Banned

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    Why does everyone focus on the graphically appealing part of maps these days? Its more about the map it self then how it looks yes jail is flat that shouldn't be like that has anyone played the map or just looked at screenshots and said no cause it dosnt look appealing graphically its like judging a book by its cover... As to bano not needing a revamp yes that's true but look at the brony version of bano that celestia made does that really need to be on the server.....
     
  10. Bleezy Member

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    Looks OKAY, I surfed it and it is kinda clunky, could use some re-working. I won't bash it tho :)

    For the record, banometal is trash compared to either OG banocanyon or this
     
  11. Uragan Veteran Stalker

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    Because anyone with eyes wouldn't want to play an ugly piece of shit map. As for judging a book by it's cover, you don't need to play a map to realize how gameplay flows.

    It's gameplay doesn't look any different from the original. There are just a few missing areas and the ramps are split up. The jail is flat which makes shit just slower in DM. In the original, you could surf the displacements which was fun and made it so you didn't have to walk across the jail.

    As for the map banometal, yes, it's shit and doesn't deserve to be on our server let alone any server.

    What the map creator needs to do is think about making ORIGINAL maps. For one, it allows him to be as creative as he wants. Also, it gets the players to play something new which would have different gameplay.

    Sorry if I came off as hostile to the map maker but he needs to be thinking out his map ideas more. A "revamp" of the original banocanyon simply isn't enough.
     
  12. Jz. New Member

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    I'm working on a version 2, I'm adding new all new surf ramps, a 3d sky box, I'm still unsure what to do with the jail area.

    What do you guys think? I can add small boosters/obstacles. Give me some insight, what do you want to see at the jail area?

    3dskybox
    [​IMG]

    The water at the bottom was just to give it something instead looking at the bottom of an empty canyon. I can't render that water any better than it is simply because it's not apart of the map.
     
  13. Furchee Yiff Staff Member

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    That is bull shit. Please spend some time switching through the water textures.
    I'm not sure if you have a light_environment entity, but I'd like to see one.
    Also, the massive displacement hills look like shit. At least get a better texture on them.
    /asshole
     
  14. Jz. New Member

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    its not apart of the map, its a 3d skybox for god sake. also if you knew anything about mapping you'd know there is a light environment........... also the texture of those mountains would look blurry and like shit if i used a "bigger" texture /dumbass
     
  15. nafrayu Super Moderator Staff Member

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    I always thought water reflections work as good as in the regular map in the 3d skybox? did you forget to add an env_cubemap above the water surface perhaps?
     
  16. Furchee Yiff Staff Member

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    *Cracks fingers*
    Right, if you're going to be an ass about it, lets play your game.
    Keep in mind, this post is going to be my TRUE opinions. Not holding back to break your feelings.
    First of all, I don't quite think you know who you're talking to.
    I've created more maps AND spent more time on hammer than you'll ever know.
    My last map surf_anthropomorphic was a massive success. Even though it's FULL of furfaggotry.
    WHY you ask ? Because it's greatly designed and very well optimized.
    So to talk to me like I know nothing is nothing else than absolutely retarded and disrespectful.

    So lets start with your skybox.
    It's a 3d camera based skybox that you UNDOUBTEDLY built in a smaller ratio than the map it's for. This can cause texture blow ups (make them look like shit / pixelated). I recommend you either create a more "sized" skybox for your map or simply don't use a camera based skybox AT ALL.
    If you look at shimmer, there's no camera based skybox entities. ONLY a endless skybox. It's the looks, not the work.
    I know a ton about how lighting works in the source engine, frankly, I know enough that it even scares me.
    That looks pretty much full bright to me. You need to change either the brightness, degree or add a fucking sun to it. Because I see nothing but same exact lighting through the entire playfield.

    But okay, let's put LIGHTING aside and head over to the water.
    I've created maps with over 30 different types of water. Telling me that water changes color due to the fact it's in a skybox actually makes me feel sorry for you.

    The ramps are split into sections with indentations that many players like myself have to skip (glide away from) in order to keep as much speed as possible.
    Some would argue this is a stupid argument and the ramps are what make banocanyon - banocanyon.
    The water textures (that are NOT part of the skybox !!!) you've selected are complete shit and it hurts my brain to even look at them.
    I also hope you made the ramps func_details. :3

    Nafrayu also brings up a good point. Some water textures actually require cubemaps in order to create correct light bounces off of water/textures.
    That in mind, it's still DOESN'T make your water black or tinted. *Water only looks like this when there's a leak*
    It effects metal textures is such a way that when you use mat_specular, you think it's an entirely new map !

    I like the fact you're one of the type of people I used to be.
    It also brings me great joy to see someone interested in maps/skyboxes as I was.
    Take my post as you will. I'm just trying to help your map get liked, not shit on.
    I used to do this as well, it's what made me learn the hard way.

    TLDR:
    Use other water textures (source has about 50) and fix your lighting and skybox.
    A env_sun wouldn't hurt as well.
     
    Last edited: Sep 11, 2012
  17. Jz. New Member

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    No offense or anything, but we always rtv from surf_anthropomorphic, no one can beat it. Well I'm sure someone can beat it...

    The water was black because I put all water to func_water_analog, I fixed all the water to were it's not of that crtl t bullshit... anyway, there is a light_environment, and an env_sun, you cant see the sun I'm assuming the mountains cover it, I used all the right settings from the skylist you can find on google, directly from valvewiki.

    Of course I built the 3d skybox from a smaller ratio (.0625 to be exact) I don't know a better/easier way to do it, and honestly I think this looks better then the original (by that I mean looking into a blueish gray abyss) and I made the texture smaller, the same as the smaller ratio I mentioned before.
     
  18. Uragan Veteran Stalker

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    Why are giant hills coming out of the water? That looks nothing like a canyon.

    THIS, is a canyon:

    [​IMG]

    I've seen plenty of people beat anthropomorphic, that's not the point though, Furchee's map is unique, has great visuals, and clearly has effort put into it. While the map screams that the map creator fucks animals, it's still a good map.

    Your map on the other hand is a poorly made revamp of banocanyon. It doesn't look like a canyon, it looks like a bunch of random hills coming out of the water and lighting that looks like shit. As said before, your gameplay doesn't look like anything special either.

    While banocanyon itself isn't aesthetically pleasing, the gameplay is solid and easy to understand and get used to.

    I'll just leave a saying that I think you should think about before making a revamp of a map: "If it ain't broke, don't fix it."
     
  19. Jz. New Member

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    but it was broke... jesus just decompile it, you'll know what i mean. it was a nightmare..

    anyway, furchee if you want to take a stab at the 3D skybox more power to you buddy.

    here's the newest version of the map and the .vmf if you would like to look at it in hammer.

    surf_banocanyon_revamp_v2.rar
     
  20. Uragan Veteran Stalker

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    You certainly didn't fix it though and you didn't make anything better than the original.